With another two brilliant stories to appear in Eclipse Online in December 2012, Jonathan Strahan and I ironed out some of the formatting for the illustrations. I had been leaning towards the all-over texture with which I was comfortable, but because the layout of the site was to be quite simple, Jonathan preferred a self-framing image, which made sense!
The first story was Christopher Barzak’s restrained “Invisible Men”, an alternate perspective of a classic. It never did what I expected it to, and reminded me more of Wyndham than Wells, using one of my favourite styles of narrator – tangentially involved, observant, apart.
The first image was a darling of mine – a combination of linework and solid texture, with one scan of the endpapers of my great-grandfather’s autograph album, and another of mysterious stains.
Below it (above) is the final, which I do like (although it is quirkier than the first) because I love drawing floating things. I should reread the story and see if the change of illustration style changes how I read it. I’m looking at the picture again now as I edit this post, and it amuses me.
The next story was Lavie Tidhar’s fragmenting, decades-encompassing social media biography “The Memcordist”. I had just met Lavie at World Fantasy (he won a World Fantasy Award for his novel Osama). It was at this late stage I realised Jonathan had tricked me into illustrating science fiction!
I tried to avoid the inevitable by dwelling on the memory of basil – my housemate had bought some and so I was able to directly reference it, and then eat it while adding colour on the computer. But it was a (deserving) victim of the decision to go for a self-contained style.
And so here is a robot. Metal is an interesting surface to render, but reflections depend on their surroundings and in this case the illustration was in a white void. Adventures in drawing! Science fiction illustration is traditionally about brilliant sleek schematic black and whites, perfect reflections with a highlight of pale gouache, hard lines, bright lights… Occasionally I find a way into it which lets me have fun with lines instead of rulers, and fluid movement instead of angles. At this point I’m still exploring.