This page of the observation journal is an further follow-up to the previous two pages playing the impact of an aesthetic on a story idea ( Observation Journal: Do it for the aesthetic and Do it for the aesthetic #2).

Left page: Frying ham, apparently, which seems out of character. Also the eternal feeling of futility that arises when there is so much to do other than making things (to be fair, it was April 2020, but of course Brisbane is going into another short sharp lockdown today).
On the right page, I was (literally) mixing things up a bit. First I made a table with four columns
- AESTHETIC — I created these by choosing three elements at random from the observation pages (the left side pages).
- GENRE (some favourites)
- MOOD (the first ones that sprang to mind)
- CHARACTER (again, chosen from the observation pages — they are very useful for these sorts of exercises!)
The game was then to choose one at random from each column, and work out how it could be made to work, and notice how each element pulled against the story. Some examples: “high fantasy in a brooding suburban utopia” starring “walking girls”; “an elegiac junior sound & fury” featuring a radio announcer; and “a mystical Gothic of wildlife and, incidentally, murder” about an officious clerk.
Things I learned:
- This was quite fun, as with all recombining. At the time, I was beginning to feel tense about not actually making anything with some of ideas. However as I revisit them, especially in light of other journal activities, I find there are many sparks of interest and possibility there, and a couple of ideas I want to pursue. And of course, just having fun is nice, too.
- But as I review these pages I’ve also noticed some of these elements have got — indirectly — into other projects (a few of the crime/gothic aesthetic bits of this are definitely in something I’m working on at the moment. And the lessons of this page — the vigour of some of these elements, and the degree to which I have to wrestle a story to an aesthetic — are also ones I’ve been consciously using on a current comic project (of which more in the fulness of time).

Art/writing exercise: (This is really quite short! You can just read the bold bits. Everything else is elaboration and alternatives).
- Make your table, with a column each for Aesthetic, Genre, Mood, Character. Try to put at least 10 entries in each column, if you’re going to use it a few times. Below are some notes on ways to fill each column:
- Inventing aesthetics:
- If you want to do it exactly the same way, start by making a list of 5 things you’ve seen, heard, and done today. Choose three things at random from that and use them to create an aesthetic. E.g., from last Friday I could choose “Red striped umbrella by work ute”, “wide low small planes” and “Zoomed into confirmation meeting” which might give me “moiré-print airline graphic design”, which I swear is a thing (stripes + video = moiré; moiré + planes = flashbacks to airline blanket patterns).
- An alternative way: Look around you and pick random things around you — I can see a judgemental porcelain figurine, a waterbottle and a crime novel, which gives me, let’s see… Tudor riverside Gothic. (Or if you don’t want to do the full word-association process, just hyphenate two things in your field of vision, e.g. folk-art robotics). You can be ridiculous here — a great many things have the potential to be a vivid aesthetic. (Folk-art robotics! Outsider-art AI!)
- List genres. Pick ones that you find interesting or likeable, and maybe the opposites of some of those. Or search online. If you only work in one genre, that’s cool — consider these all hyphenated subgenres of that one.
- List moods, as above.
- List characters. These are really just types, or people-who-do-x.
- You can find or invent them from a list of observations — last Friday, for example, gives me “Middle-aged man on scooter with go-pro on helmet”.
- Or you can mix and match in the same way as for the aesthetic: “carbon paper” + “once you’re there, you’re locked in” give me a greyed-out office worker, while feathers without a bird and people pulling faces after an uncomfortable experience give me enchanted swan-girls who do NOT enjoy the transformation experience.
- Alternatively, you can list the great stock characters of your favourite genres (miserly uncle; brave governess; dashing cavalry officer, etc).
- Inventing aesthetics:
- Pick one at random from each column and make a sketch (drawn or written) of a key scene from this hypothetical story.
- If you’re stuck for a key scene, it’s okay to rely on cliches.
- Ask yourself what sorts of scenes does that genre almost always have (or get ridiculed for having?). Is it the equivalent of a chase-to-the-airport scene in a rom-com, or a “Fools! I’ll show them all!” from a pulpy science fiction novel, or even a bored-in-the-car opening sequence from the start of a YA fantasy? Take that, and apply mood, character, and aesthetic.
- Or do the same with a character (judgemental barista? elusive bird-girl?) or mood (does “elegaic” suggest someone standing on a balcony staring sadly into the rain? does philosophical suggest someone smoking a pipe?) and go from there.
- If you’re stuck for a key scene, it’s okay to rely on cliches.
- Notice what is happening as you try to make the elements work together:
- Can you make the elements work together? Why or not? What gives? What — for you — exercises the strongest pull on a story? (It’s the aesthetic, for me, followed by the genre.)
- If you do this a few times, what patterns emerge?
- Try swapping out just one element. What shifts?
- If any of the stories spark into a bigger idea, can you identify what made that spark?
- Which individual elements do you like (or loathe!), and want to use (or avoid) in future?
Note: If you’d like to support art and writing and posts like this about it, I have a patreon account (patreon.com/tanaudel) and patrons there get behind-the-scenes process and sneak-peeks, starting from US$1, or you could buy me a (virtual) coffee at ko-fi.com/tanaudel (and I get through quite a bit of coffee).
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