I had the chance to illustrate the cover for Wildendrem, from Phantom Mill Games, a fantasy campaign setting that is kickstarting now. At the date of this post, there are 20 days left to run in the campaign, which funded fully by its second day
Wildendrem is a land lousy with knights, where the quest is the chief currency, and where the dark dreamings of the ancient world still seep from the shadows. It is a land gone strange: picture a black light Avalon, or the Knights of the Round Table in the grips of a sorcerous hallucination. The Wildendrem style of fantasy adventure is a vibrant combination of high medieval and deep weird.
The subject of this first volume is Gnolune, the Valley of Flowers, one of Wildendrem’s nine provinces. It is a place of decadence and dangerous beauty, in which flower knights roam the meadows in search of challengers, monks make wine to inspire visions of a lost empire, and a sorceress tends to the eons-long birth of a vegetal godling.
You can support the game, pre-order, and perhaps push it into stretch goal territory here: Wildendrem Volume One.