On getting maps into books: An interview with Karina Granda

Previously in this series of posts:

Karina Granda, Art Director at Little, Brown Books for Young Readers, can be found at https://www.instagram.com/karinamakesbooks/. I’ve worked with her now on several books, including the maps and ornaments for Holly Black’s The Folk of the Air series (The Cruel Prince, The Wicked King, and Queen of Nothing), but most recently she was the art director on Samira Ahmed’s new middle-grade fantasy (and science adventure Amira & Hamza: The War for the Worlds, and I worked with her on the map.

She very kindly agreed to be interviewed about putting maps in books (generally, and specifically Amira & Hamza) — and to interview me right back! So halfway through this post the roles flip…

Kathleen 1: What do maps do for you as a reader/art director? Do you have a favourite map (literary or otherwise)? 

Karina: Typically we place our maps at the front of the book, and they are very useful for instances where the reader is being introduced to a new world, and/or where the sense of place and space is very important. We often think of fantasy books since you are entering lands unknown, often built from scratch by the author, and the characters move through a large space, multiple kingdom’s etc. But some are more unconventional. I recently commissioned a map for April Henry’s upcoming book, TWO TRUTHS AND A LIE, which is a thriller that takes place entirely within a motel. The motel map clues the reader into the entrances, the exits, the dead ends–which creates a really interactive experience where the reader can follow the map to chart the action, or try and guess escape routes for themselves! I also love the maps for the AMIRA & HAMZA series because they deal with time and space in such an unconventional way.

Kathleen 2: How do you decide when to put a map into a book? What do you look for in an illustrator, when commissioning maps? 

Karina: When I commission a map, the first thing I think of is the purpose of the map. Does it need to be highly literal? For non-fiction books, or perhaps a book where we are following a war, etc.—we often want to be very exacting about scale, relative positioning, dimensions, landmarks, etc. Or is this one where we can take more artistic liberties? Is this one where we can add more decorations and fun tidbits? Where we can choose which places to emphasize in scale/detail based on significance in the book, and not literal size? For very literal maps, I look for artists that have a cartographer’s approach. If not, I cast a wider net—including some artists that may never have done a map before—but that match the tone and feel of the story (and the art created for the cover). Or perhaps the map is an opportunity for contrast. One thing I found really fun about working on the FOLK OF THE AIR series is that we had these hyper-modern 3D covers, but were able to use the map and interior art to add a softness and whimsy that we needed for a more complete package.

Kathleen 3: Why did you want maps in this book? Did the particular requirements of this map give you any pause? 

Karina: The maps for AMIRA & HAMZA posed quite a unique challenge in that we were not just looking for how to move north to the mountains, or east to the ocean, let’s say; but we are dealing in different dimensions and moments in history. In all honesty, I conceptually understood what Samira wanted, but I did not have the vision for how to execute it in a way that was digestible as a map. But I knew Kathleen is so fantastic at fantasy, and maps, and also in giving extra special care and detail into everything she does, that I knew if she took it on, she would figure it out. And it was truly perfect.

Kathleen 4: Thank you!
Do all maps in books need to do the same thing? Or what are some of the purposes a map might serve? Have there been any Unexpected Moments in Maps in your career? 

Karina: All maps “set the scene”; but I think that can be literal, or more for the purposes of feel/tone. I do my best as an art director to avoid surprises! And really it is out of respect for the time and energy that artists are bringing to the work. So I try to start by seeking out as many details and as much information as possible. Though I have to admit that I was thrown for a loop when it was decided that FOLK OF THE AIR would need different (but similar!) maps in order to adapt to a changing landscape—and our artist works in ink! Series pose the most surprises since it can be the author’s prerogative to introduce change at many points in the process. That said, we were lucky that Holly and Kathleen are both so flexible, and such pros, and we were always able to make it work. ;)

Map for The Wicked King, by Holly Black. Little, Brown 2019

Kathleen 5: What’s the process you follow when you’re commissioning a map? Are there any surprises in that process? Has anything ever gone hilariously wrong (that you can talk about)? 

Karina: First we determine whether we need a more literal or artistic map, and then we look for artists that would complement the style of the art we are pursuing for the jacket. Typically we share some options with the author so they can have a say in the art style too. Then I pose what many authors consider to be a big challenge: Please doodle the map for me. It can be incredibly rough and amateur, but it is very important that we are all on the same page about the relative positions of the different landmarks and locations. And I promise that everyone has been more than capable of providing what we need. I also ask for a list of the landmarks and locations with written descriptions and/or visual references so that the artist has something to work with when adding all their great details. We’ve been lucky to work with so many fantastic artists and authors, that the rest of my job tends to be easy on my end! It mostly entails shepherding and clarifying feedback. But the artists are really the ones working their magic. I am just a gopher. ;)

Kathleen 6: What would be your favourite thing to find in a map? 

Karina: I think all great art for books brings its own level of storytelling. For example, when I think of a good picture book, there is always a little something more being said in the image. It is in conversation with the text, but not just a literal representation of the author’s words. And I think the same can be said for maps. I like finding the hidden characters, the specific flowers that would grow in that forest, the pearl or mermaid in the ocean, etc. I look for all the things the mapmaker brought to the art in order to make it feel vibrant and alive.

Kathleen 7: What would be the worst/funniest book to have a map in, if you could only get away with it? 

Karina: I imagine that any book with a map that would travel through the human body could have a hilarious and also totally gross component. A book like EVERYONE POOPS or TRUE OR POO? Or if there were some non-fiction book about how cities work, you could map some poop or dead goldfish making it’s way through a sewage system. And honestly think some kids would love maps like that. Kids can be totally weird! But that said, maps are always in conversation with the text, so I don’t think it would ever be any weirder than the story the author and publisher have already agreed to put out there!

Kathleen 8: Any questions you’d like me to answer?

Karina: Yes!

Karina 1:  What is your process for taking an author’s words and doodles and giving them an actual shape/drawing/form?

Kathleen: Obviously it depends a little on the final shape. Usually I sketch out the basic layout on the first page of my folded sketch paper, just to keep it in mind. But after that, I like to start by first just reading the manuscript or extracts, and taking notes. Where possible, I take make the notes in pictures. That way I’ve already solved (or identified!) a few problems, and can see at a glance where I might need to do more research — for example, whether certain creatures should be drawn with or without shirts, or whether something “appears” because it becomes relevant or because it magically comes into being (both of these on maps I worked on with you!). That’s where I might play with style, make little wishlists of things I’d like to draw, and so on. 

Sometimes this is like reading through the pencil — it goes straight from the book to the page and I just follow along. Sometimes it is a very complicated logic puzzle — sentences that seem to make sense can be tricky to turn into an actual picture, especially with fantasy! And then I have to get the tone right — what am I doing to the words. A picture can make something more grim, more whimsical, austere, warm…

After that I get more mechanical. I rule up several boxes with the shape I have to work in. Often I’ll make a cardboard template — I have a few standard ones already in my pencil case. They might be only a couple of centimetres/an inch tall. Then I start sketching the strongest ideas into them, very tiny.  I choose the best of those and send them to the art director, so you can consult and choose or suggest variations.

Tiny sketches from developing the map for Amira & Hamza

Karina 2: What is your biggest challenge when creating a map? Or, is there any map you have worked on that has been particularly challenging?

Kathleen: The biggest general challenge, apart from sometimes drawing more trees than I bargained for, is fitting the map into the page. Worlds are very rarely written to exactly fit two open book pages! And that’s working with just one world, and not the multiple tilisms of Amira & Hamza. But I have to fit the world plausibly into that space, and then fill the rest of that space pleasingly, accounting for margins and the area that risks disappearing into the gutter (fold).

Specific challenges vary. Amira & Hamza, with its map that’s more of a conceptual representation of the links and progression between spaces, made me pull right back and ask what a map could and should look like. For Folk of the Air, I had to think about real-world vs fairytale geology in designing the islands — and then fit new details into the sequel maps (splendid fun, but some spatial tinkering!). In two maps I have coming out next year, I had to deal with a lot of unexplored space, and ask how the characters who might have made the maps might have filled those areas up. 

I like to draw maps which capture the feeling of a world, rather than precise distances. But there’s still challenges there — with Folk of the Air, for example, you and I had to consider the ideal balance of whimsy and ominous elements, which led to me adding (among other things) some tiny skulls. But still I need to think a bit about geography — what flows where, or if it’s a slightly 3-dimensional map, what might be obscured by mountains or buildings.

Karina 3: What is the most fun part of working on a map?

Kathleen: The fact that every map is so different! I really do love these little puzzles — and then, once I solve them, getting to fill all the blank spaces with simurghs or mermaids or skulls or ominous toadstools or stars. And getting to put tiny stories and jokes and reinterpretations into the design. And I love how much people who see them get excited about having a world unrolled in front of them.

When I was little, I envied the characters who got to climb into books, and of all the jobs I’ve had, being an illustrator is the closest to that, and of all illustrations, drawing maps is like parachuting in.

Karina 4: What are your favorite maps? Literary or otherwise?

Kathleen: The Muppets travelling by map!

Well, my least favourite is the big wall map I have which is centred on Australia, because it turns out there are good design reasons not to do that: vast oceans on either side, and all the other continents squished around the edges. It’s rubbish for reference, and has made me feel so much further away from everyone all year.

Favourite… Hmm. I love so many — I’ve previously posted links of some of my favourite books of maps. Pauline Baynes’ maps were my first fantasy maps and she was the first illustrator who made me realise what illustration could do. And the maps always make me taste salt air and smell pines in the snow… When I walked into the Tolkien exhibition and saw her maps of Middle Earth — right there, in gouache! — I gasped. And my father used to build 3-dimensional maps out of blankets and cushions, to demonstrate historical events or how our property was laid out. That was when maps first made sense to me, as objects you could — almost — hold and touch and turn to see how the world works. More recently, I really like Elisabeth Alba‘s work, especially her map for Henry Lien’s Peasprout Chen: Future Legend of Skate and Sword.

Finally:

And do check out Amira & Hamza: The War to Save the Worlds, a rollicking, thrilling middle grade adventure through science, mythology, poetry, and more worlds than you usually get in one map!

Amira & Hamza — An interview with Samira Ahmed!

A few days ago, I wrote about the illustrated map I drew for Samira Ahmed’s Amira & Hamza: The War to Save the Worlds. Here is the link to that post: Map Process — Amira & Hamza.

Photo pinched from Samira Ahmed. Cover illustrated by Kim Ekdahl and designed by Karina Granda

Samira very kindly agreed to let me interview her for this blog, about the book and its world(s)!

About Samira: Samira Ahmed is the bestselling author of Love, Hate & Other FiltersInternmentMad, Bad & Dangerous to Know, and  Amira & Hamza: The War to Save the Worlds, as well as a Ms. Marvel comic book mini-series.  Her poetry, essays, and short stories have appeared in numerous publications and anthologies including the New York TimesTake the MicColor Outside the LinesVampires Never Get Old and A Universe of Wishes. You can read more about her, her books, events, and more over at https://samiraahmed.com/.

KJ: You combine the physically observable world (in fact, astronomy is a big part of how the book starts!) with many things the readers won’t see so often through a telescope. How do these two parts of Amira & Hamza come together?

SA: Part of what made writing this middle grade fantasy fun for me was intertwining the known world with the unknown. It presents an interesting challenge to the characters, especially Amira, who is very much a science nerd and a logical, data-driven kid. What happens when the world you know is challenged by the fantastical? By the things you have to (maybe not so willingly) suspend your belief to confront? Those questions create tension and conflict in the story and are a space where the character can grow. And it also reflects our history. As Amira says, sometimes the magical is just science we don’t understand yet.

KJ: In between the adventure of Amira & Hamza, there is some very useful science. How (and why) did you decide to balance those two aspects?

SA: Science is real. And science is incredibly cool! Those are two facts that Amira understands at her core. Science allows us to understand the world we live in; it allows us to understand ourselves and our space in the natural world and I think that’s absolutely amazing. When confronted with some seemingly impossible situations, I really wanted Amira and Hamza to try and science their way out of things. Yes, there’s magic in the book. But science is also magical and I wanted to show that.

KJ: Is the box of the moon real?

SA: Yes! In a way. Al-Biruni (973-1050), one of the great scientists of Islam’s Golden Age (9th-13th centuries) designed the Box of the Moon—a mechanical astronomical calendar that had eight gear wheels and a gear train. It was considered an early processing machine. Though there is no existing “original” Box of the Moon artifact, I thought it would be cool to have one as a key element to the story. As a kid, I loved learning about ancient tools and instruments! And I wanted to incorporate a bit of medieval Islamic history into Amira & Hamza’s story.

KJ: Amira & Hamza is full of helpful, antagonistic, and warring beings, startling and colourful! [I had a wonderful time diving into reference images!] Where did they come from, and how did you fit them together with a story of two people who’ve grown up not seeing devs and peris on a regular basis? Do you have a favourite creature or being in the books?

SA: Jinn. Peris. Devs. Ghuls. These are ancient creatures and their countless stories and legends might be new to the Western world, but Amira & Hamza were familiar with stories of jinn and other fire spirits as are most people from South Asian Muslim backgrounds (and likely those of any Muslim background regardless of ethnicity/nationality). Specifically for Amira & Hamza, I was inspired by the Hamzanama—or the Adventures of Amir Hamza—an incredible Islamic epic about the warrior Amira Hamza. The tales of his exploits traveled across the Islamic world through oral tradition. It is believed that the legend began in Persia, well over a thousand years ago! My two favorite fantastical characters in Amira & Hamza are Maqbool and Aasman Peri—for very different reasons. But both were very fun characters to write and were critical to the story.

KJ: There are a lot of worlds in Amira & Hamza. Or rather, a lot of bits of worlds, and small worlds, and subworlds… It was quite exciting to try and draw them all on one piece of paper! How did the idea for/design of the worlds come together? And how did you keep track of them? (And do you have a favourite?)

SA: You depicted them beautifully! Truly, one of the things I’ve always wanted as an author was a cool map in my book and you gave me one! In the original tales of the Hamzanama, the warrior Amir Hamza travels to the fantastical lands of Qaf and visits many of the same tilisms and realms that I wrote about in the book. Of course, as I wrote them into the world of Amira & Hamza, I created them to fit the narrative and built them as intertwined—as you showed them—so Amira & Hamza would be compelled to travel forward to their quest’s end. I actually drew (very, very rough) sketches of the world of Qaf before I started writing so I could figure out how my characters would physically move through the world and how each place they visited presented a new danger and a new challenge.

Soon I will also post an interview with art director Karina Granda — keep an eye out for that! You can read about the map process here: Map Process — Amira & Hamza.

And do check out Amira & Hamza: The War to Save the Worlds, a rollicking, thrilling middle grade adventure through science, mythology, poetry, and more worlds than you usually get in one map!

A thrilling fantasy adventure intertwining Islamic legend and history.

On the day of a rare super blue blood moon eclipse, twelve-year-old Amira and her little brother, Hamza, can’t stop their bickering while attending a special exhibit on medieval Islamic astronomy. While stargazer Amira is wowed by the amazing gadgets, a bored Hamza wanders off, stumbling across the mesmerizing and forbidden Box of the Moon. Amira can only watch in horror as Hamza grabs the defunct box and it springs to life, setting off a series of events that could shatter their world—literally.

Suddenly, day turns to night, everyone around Amira and Hamza falls under a sleep spell, and a chunk of the moon breaks off, hurtling toward them at lightning speed, as they come face-to-face with two otherworldly creatures: jinn.

The jinn reveal that the siblings have a role to play in an ancient prophecy. Together, they must journey to the mystical land of Qaf, battle a great evil, and end a civil war to prevent the moon—the stopper between realms—from breaking apart and unleashing terrifying jinn, devs, and ghuls onto earth. Or they might have to say goodbye to their parents and life as they know it, forever.…